![]() You can spent hard earned money on other fun. If you are saving for several months or years to get it - then i think you shouldnt do it. It is expensive, but if you can afford it - it is fun. ![]() When i get shot down i can feel it in the movement of the cockpit. But the sustained pitch is useless here as the pitch angle is small for the Motion plus (at least in the front placement of it).īut i like it. When i pitch again further i can feel it again. The are also sustained and intermittent sliders for pitch, and i prefer the intermittent slider here - since the pitch is not so much i cannot fell any pull on me when it pitches full up or down - however with the intermittent slider i have set it to a point where a small picth angle would give me the motor full pitch for a short period of time, and here i can feel a small force when i pitch. Maybe it would be better if it was in the back, but for now i have it in the front and i am not planning on changing this for now (it takes some time do shift it i recon). The cockpit doesnt pitch up or down very much (with the motor on the front). The are lots of other settings including g-force simulation on different things. You can however also combine the sliders. However, i feel the sustained slider is good for the A-10CII because i want to fell the sustained pull when i am turning in the plane. NLR recommends the Intermittent slider on planes for acrobatics, dogfight and so on, and the sustained for passenger planes. If i then put more rolling angle on the plane, the motor turns again. This means i can roll the plane to the right and the motor is rolling to the right so i can feel the force pulling me out of the cockpit, but as soon as i center my joystick again (and keeping the same rolling angle) the motor returns to zero roll again. This is the almost the same, but the motor returns to zero roll when you stop moving the joystick. I fell like i have to move some muscle to stay seated and i can feel the pull towards the floor, but i am not falling out the cockpit.Īnother slider is the chassis roll (intermittent). ![]() this gives me the feeling of turning and the gravitational force pulling me towards either side i am turning to. In the A-10CII in DCS i have set the slider on chassis roll (sustained) on a setting that makes the motor move full in the roll axis when i am rolling the plane to a maximum of approximately 160 degrees (trial by error to find the right slider setting). In the software this can be adjusted to achieve what you want for a particular plane. To give you an idea, a Level-D (full motion simulator) costs more than a real plane.Well the problem in flight simming is that the cockpit can only move in the roll axis to a certain amount. Our simulator is equipped with such a Full Motion system and is therefore uniquely accessible in Belgium for everyone at very affordable prices. is therefore a simulator that can perform all possible flight movements and effects with a realism like in the real plane. Only the 6 Axis systems, with 6 degrees of freedom, can be called Full Motion systems, because only these systems are able to perform all possible movements (pitch, roll, heave, surge, sway and Yaw). This is the only way to feel what you would feel in a real aircraft.īut what does Full Motion mean ? There are different systems, such as 2 axes (with only forward and lateral movement), systems with 3 axes (with additional up and down movement, often these systems are also represented as Full Motion, but this is not correct. It is not for nothing that the professional Level-D simulators, only used for the training of pilots, are equipped with a Full Motion system. ![]() Gone is the feeling and the real experience. Imagine that you are going to an amusement park and you are in an attraction, a roller coaster but it is not moving. Does this movement really make the difference? Yes indeed. There are many simulators where the simulator itself is indeed a nice representation of the real cockpit and where there is also a good view of the outside world but unfortunately without motion.
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